Latch on to it and pull away until the cap comes off of the pipe. Switch back to the Batboat and go to the large pipes on the right side of the exit. Destroy this buoy and with a torpedo from Robin’s Watercraft and you will get a “1/3” indicator to let you know there are two more to look for later in the mission. First look for a red and green buoy to the left of the gate you are going to use to exit to the next area. There are a couple of things in this section to focus your attention on before you leave it. They will blow up and clear the way so Robin can join you. The first thing to do when you get in here is to turn around 180 degrees and destroy the objects in front of the fence. You have to use the Batboat or you won’t make the jump. When you have everything you can find, head for the large ramp and use it to jump over the fence to get to the next section. There isn’t anything in this area that you can collect as far as memorabilia goes at this time, so blow up everything you can to collect studs.
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Make sure you have blown everything for maximum stud collection before moving on. When the gate is destroyed you can move into the next area. Most of these targets are pretty easy to find since they all auto-target when you have the appropriate weapon available. Simply grab another mine with the Batboat’s grappling hook and sling the mine at the large silver gate blocking the exit on the right side of the area. The process is pretty simple and you’ve already done it and in fact it is pretty easy after claiming the second canister. Your collectible search in this area finished, you can now focus on getting to the next area. You will find it annoying when Robin drives into your mine and kills himself and your mine. Either way, when it makes contact with the box it will destroy the box and release the canister inside. This may take a little practice to get the hang of, but you can either drag the mine right into the box or just get it headed directly at the box and release it from the grapple and let it float into the box on its own. Drag the mine over to the shiny box that is now floating in the water. Switch back to the Batboat and use the grappling hook to grab a mine from the mine dispenser right in front of the ship. There are some studs under the pier you will have to drive under to get they won’t be automatically given to you. When you do, the big shiny box will fall into the water. Use Robin’s torpedoes to destroy both of the colorful sections. When you get close to them they will auto-target. There are two docks over there with some colorful bricks in them and between the two colorful sections on the pier above is a big shiny box. Switch over to Robin’s Watercraft and head for the right side of the ship.
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Your aim on these ramps does not need to be terribly accurate, as long as you hit the ramp, you’ll make the jump. Use the large ramp to jump over the ship and claim the canister. The lighthouse will light up and a canister will appear over the ship in the middle of the area. When you are attached, drive away from the lighthouse to pull the piece off.
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Use the grappling hook on the Batboat to grab the piece of lighthouse that auto-targets when you get near it. Fight off the enemy boats that attack right away and turn your attention to the lighthouse near the start of the mission.
![lego batman 2 game walkthrough lego batman 2 game walkthrough](https://img.youtube.com/vi/_Fl59tu82Ro/0.jpg)
In this first area we’ll focus on getting the two canisters hidden here that you can access in Story Mode. Follow our guide carefully and you will be sure to pick up all the memorabilia for the mission. You will be constantly fighting off enemy boats.
#LEGO BATMAN 2 GAME WALKTHROUGH HOW TO#
This mission is a fast paced boat battle, the large majority of which is simply figuring out how to get from one area to the next before the final battle with Penguin’s submarine. He can dive below the surface to sneak up on his enemies and fire torpedoes at them.” Without further ado, the walkthrough to all 30 missions at your fingertips.“The Penguin’s special submarine allows him to commit crimes from beneath the waters of Gotham Docks. For certain collectibles that require the abilities of additional characters and/or suits, we have created special boxed-in texts under "Free Play" to further build upon the details needed to acquire them. The locations of the LEGO canisters, red power bricks and hostages have been included in the walkthrough whenever necessary. The LEGO Batman adventures have been written to properly document both the heroes' and the villains' side of the story mode.